![]() ![]() And, with such striking visuals and great voice acting, it’s certainly worth your time and money, so long as you don’t go in expecting an amazing twist ending.You later come across a camera with limited shots left and you’re able to take some photos of anything you come across that you think is pristine. While Firewatch for Xbox One still carries familiar framerate hitches and occasional visual oddities forward, it’s a notable improvement over the launch of its predecessor. In conclusion, this is a definite step up from what PlayStation 4 owners received not too long ago. On top of that, there’s also a free roam mode, for those who’d like to take a leisurely walk through this colourful, artistic and cartoon-esque representation of Shoshone National Forest, without having to worry about anything. There’s an audio tour, which features developer discussion about a myriad of different topics, and can be listened to by choice, through appropriately placed cassette tapes. This Xbox One port also boasts additional features, outside of extra achievements. As such, I experienced both console iterations of Firewatch in their launch states. In fact, it was less than a week between my playthroughs, which worked out well for this review, especially since (due to my Internet acting up) I was unable to patch the PS4 version before playing. Playing through this Xbox One port was particularly easy for me, because I very recently completed the PlayStation 4 version of the game. Not to mention one that offers some handholding, and wants you to experience its narrative more than it aims to test you. Campo Santo has created an interesting and involved campaign that both keeps you on your toes and keeps you busy as you spend almost eighty days in near isolation. So long as you keep an eye on where you’re going and don’t walk in random directions, you should be fine. That being said, Firewatch is not a difficult game. So long as you keep an eye on where you’re going and don’t walk in random directions, you should be fine.” “That being said, Firewatch is not a difficult game. It can be easy to get lost in the woods – at least until you’ve travelled the same trails a few times – so knowing how to orienteer is an absolute must. ![]() Although Delilah will occasionally help by telling you where to go, those two aids will become your best friends. Those photos – which can end up being quite beautiful, given how nice looking and serene this game’s world happens to be – are then shown during the credits sequence.īefore you begin, though, it’s important to make sure that you’re familiar with orientation and how to use both a map and a compass. Despite having been left to the elements for three years, it somehow still works, and allows the player to snap about 20 personal photographs during his or her journey. The same is true of a trusty disposable camera that Henry finds early on. Of course, getting lost in the dense woods, or looking for secrets, can artificially lengthen your completion time. It’s not a long game, but its length is fitting, and it never overstays its welcome. She’s all that we have, though, and she certainly likes to talk.įrom start to finish, Firewatch should take you between three and four hours to complete. She helps by giving directions and offering hints, but is a strange character herself, who seems to be hiding something. A lady named Delilah, who’s watched the nearby region of woodland for over a decade, acts as the player’s friend, boss and confidante. Thankfully for his sake, Henry isn’t alone in the woods, and has someone to lean on when the going gets weird. All I will say is that something truly isn’t right in the Shoshone National Forest. After all, this is a narratively focused game that uses basic gameplay mechanics like walking, sprinting, climbing and rappelling to send its main character from one point of its relatively large map to another. I can’t say a whole lot about the rest of Firewatch’s plot, because, as you can imagine, it’s easy to spoil. It’ll be a solitary affair, mostly spent inside of a lookout tower that stands above everything around it…or so he thinks. It’s the beginning of the season in 1988, you see, and he’s signed up for a long haul, wherein he’ll have to regularly scan his section’s tree line for any sign of a forest fire or related hazard. After the story is introduced, we take control of our burly protagonist and usher him up a rocky path towards his home for the summer. ![]()
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